Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: AfterMapObjDrawAir

Decorative atmosphere that is meant to be placed around a planet or section. Unlike other Air objects, this gets executed and rendered after most other objects.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatSMG2False

Range: Active distance from player's position.

    Obj_arg1BooleanSMG2False

    Hide during Intro?: The air won't appear during the intro if enabled.

      Obj_arg2BooleanSMG2False

      Always Active?: Always active if enabled.

        Switches

        NameGamesRequired?Description
        SW_ASMG2False

        Plays "Change" animation if activated.

        SW_BSMG2False

        Disappears if activated, reappears if deactivated.

        SW_AWAKESMG2False

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        ClippingGroupSMG2False

        Objects in this group are always clipped together.

        DemoCastSMG2False

        Appears if 消滅 action gets triggered.

        DemoSimpleCastSMG2False

        This object will not pause its movement during cutscenes, NPC conversations, etc.