A stationary object that will disappear once its SW_B gets triggered. Plays the "Open" animation and destroys itself after that. Plays a short cutscene using a special camera. It also supports an optional Bloom model.
The object will appear when this switch is activated.
Activated after the cage has disappeared.
Opens the cage if activated.
The object will become visible and resume movement when this switch is activated.
Used when the cage gets opened.
The object takes part in the cutscene.