Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: AnmModelSwitchMove

A generic object with a model and collision that will play its Move animations once certain conditions are met. It uses several sound effects. AnmModelMoveStart specifies the sound effect used when it starts moving. AnmModelMoveLoop specifies the looping sound effect that is played while it moves. AnmModelStop specifies the sound effect used when it stops moving. Furthermore, it can use several particle effects as well. Start specifies the particles used when it starts moving. EndLoop specifies the particles used after it stopped moving. It can also shake the screen and rumble the player's Wiimote if a proper PadAndCameraCtrl file is provided.

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_ASMG2False

If used, the object starts moving when this switch is activated. This switch will be ignored if it registered a cutscene nerve action.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
DemoCastBothFalse

The object takes part in the cutscene. Its special cutscene nerve action makes it start moving.