Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: AudioEffectArea

Sets the audio effect once entered by the player. For example, this can enable echoes.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Effect Type: Specifies which effect configuration to use.

  • 0: Default
  • 1: Underground Echo
  • 2: Unused
  • 3: Unused
  • 4: Fleet Glide
  • 5: Fleet Glide
  • 6: Unused
Obj_arg1IntegerSMG2False

Priority: Priority of the audio effect (unrelated to areas).

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    The object will appear when this switch is activated.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Properties

    NameGamesRequired?Description
    BaseMtxFollowerSMG2False

    Objects of this class can follow another BaseMtxFollowTarget object.