A skull that moves around freely or on a set path. It "eats" away parts of objects that are compatible with ClipDrawArea. This enemy cannot be defeated in any way, however, it can be frozen by the Orange Luma.
Speed: Sets the rate at which it moves on the path.
The object will appear when this switch is activated.
Registered but never triggered since this enemy cannot be defeated.
The object will become visible and resume movement when this switch is activated.
The optional path that it can move on.
Objects in this group are always clipped together.
The object's collision binder also checks for MoveLimit collision.