A strange enemy whose bouncy springs repel the player when they are using the Boo power-up. It cannot be defeated through any means. It can be frozen by the second player's pointer.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Path_arg4 | Integer | SMG1 | False | Initial Position Type: The object's initial position. |
|
Point_arg0 | Integer | SMG1 | False | Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point. | |
Point_arg1 | Integer | SMG1 | False | Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point. | |
Point_arg5 | Integer | SMG1 | False | Stop Time: The time in frames the object waits at this point before it continues moving again. | |
Point_arg7 | Integer | SMG1 | False | Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point. |
|
SignMotionType | Integer | SMG1 | False | Shake Start Type: Specifies whether the object will shake before it starts moving or not. |
|
Name | Games | Required? | Description |
---|---|---|---|
Rail | SMG1 | True | The optional path that it can move on. |