A strange enemy whose bouncy springs repel the player when they are using the Boo power-up. It cannot be defeated through any means. It can be frozen by the second player's pointer.
Initial Position Type: The object's initial position.
Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.
Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.
Stop Time: The time in frames the object waits at this point before it continues moving again.
Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.
Shake Start Type: Specifies whether the object will shake before it starts moving or not.
The optional path that it can move on.