A rotating robot enemy that features a spring head which the player can bounce off. It can be defeated by smashing it against electric currents (such as ElectricRail). If it falls into water, it will be defeated as well. It gets stunned when using a Spin Attack. This fully expands its spring head. If the object is called BegomanSpringHide, it will remain in the ground until the player gets in its range. This variant will also spawn a Topmini if hit with a Spin Attack. There can only be one Topmini at a time.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Enable Returning: If SW_A is valid and deactivated, it will always move towards its initial position. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated after killing this enemy. |
SW_A | Both | False | If not enabled, it will remain stationary. |
SW_B | Both | False | If activated, it will be defeated immediately. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. |
Camera | Both | False | Used when player gets bounced off. |
DemoCast | Both | False | The object takes part in the cutscene. |
Name | Games | Description |
---|---|---|
MoveLimitCollision | Both | The object's collision binder also checks for MoveLimit collision. |