A black hole that sucks in the player and some compatible objects if they enter its range. This will kill them immediately. BlackHole objects use a spherical range whereas BlackHoleCube objects use a box-shaped range. The object's scale settings are used to specify the affection area whereas the size of the model can be changed using Obj_arg0.
Model Scale: Scales the black hole model. Does not change the object's affection area. Default is 1000.
The object will appear when this switch is activated.
If triggered, it disappears immediately.
The object will become visible and resume movement when this switch is activated.
Disappears if the action is activated.
Used when the player gets sucked in by it.