An area that applies bloom effects to compatible objects inside it. For this, the object needs a Bloom.arc model file. However, not all objects support this natively.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Intensity: Strength of the bloom effect. Ranges from 0 to 255. Default is 128. | |
Obj_arg1 | Integer | SMG2 | False | Threshold: Brightness filter level. Ranges from 0 to 255. Default is 255. | |
Obj_arg2 | Integer | SMG2 | False | Intensity 1: Primary intensity argument. | |
Obj_arg3 | Integer | SMG2 | False | Intensity 2: Secondary intensity argument. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | SMG2 | False | Objects of this class can follow another BaseMtxFollowTarget object. |