Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: BlueChip

A collectable blue chip. Usually five of these are linked together by a BlueChipGroup to trigger a switch to spawn another object, for example a Pull Star. It's usually stationary but it can move on a path as well.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG1True

Blue Chip Group ID: The group ID of this object, the other Blue Star Chips and their controller.

    Obj_arg2IntegerSMG1False

    Shadow Calculation: If set, the shadow's drop direction will use the object's gravity vector instead of calculating the shadow direction once.

      Obj_arg3BooleanSMG1False

      Inside Bubble?: If true, the chip will be placed inside an Air Bubble.

        Obj_arg4FloatSMG1False

        Shadow Length: Sets the shadow drop length. Default is 2000.

          Obj_arg5IntegerSMG1False

          Shadow Type: Specifies the shadow model type.

          • -1: Sphere
          • 0: Cylinder

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG1False

          The object will appear when this switch is activated.

          Properties

          NameGamesRequired?Description
          RailSMG1False

          Specifies the optional path that it can move on.

          ClippingGroupSMG1False

          Objects in this group are always clipped together.

          MapPartsRailMoverSMG1False

          TODO