A friendly Bob-omb NPC that can be talked to.
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Message | SMG2 | True | The text message ID to be used. Needs to be specified in the zone's text file. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted by Yoshi. |