A Koopa Troopa that throws boomerangs to attack the player. These boomerangs can be destroyed by the player's attacks or eaten by Yoshi to throw them at other objects. Ground Pounding it will defeat it immediately. Other attacks usually stun it first which gives the player an advantage to attack it. Can be frozen by the Orange Luma as well.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Starting Delay: The delay until it starts jumping around. | |
Obj_arg1 | Integer | SMG2 | False | Item Type: Specifies how items should be spawned. |
|
Obj_arg2 | Boolean | SMG2 | False | Pass All Points?: If set, it will always cycle through all of its points instead of hopping between the two points closest to the player. | |
Obj_arg3 | Boolean | SMG2 | False | Connect to MapObj?: If enabled, it will be attached to the collision below. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Remains stationary if the switch is not activated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | SMG2 | True | The path points to jump between. |
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |