Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Candlestand

A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses a SW_A. Instead, the player can use Fire Balls to lit the fire and activate the switch. Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0IntegerBothFalse

Item Type: Specifies the item to be spawned after putting out the fire.

  • -1: Coin
  • 0: Star Bit
  • 1: Nothing
  • PhantomCandlestand
  • TeresaMansionCandlestand
Obj_arg1BooleanSMG2False

Attach to Collision?: If set, it will be connected to the collision below. This makes it move along moving objects, for example.

      Switches

      NameGamesRequired?DescriptionExclusives?
      SW_APPEARBothFalse

      The object will appear when this switch is activated.

        SW_DEADBothFalse

        Can be activated when the object is killed through a cutscene action.

          SW_ABothFalse

          If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated.

          • CandlestandIceVolcano
          SW_AWAKEBothFalse

          The object will become visible and resume movement when this switch is activated.

            Setup

            NameGamesRequired?Description
            DemoCastBothFalse

            The object takes part in the cutscene.

            Properties

            NameGamesDescription
            DemoSimpleCastSMG2

            This object will not pause its movement during cutscenes, NPC conversations, etc.