Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Candlestand

A torch with a flame that can burn the player upon contact. Usually, the flame can be put out using a Spin Attack to make an item appear, however, the flame of CandlestandIceVolcano cannot be put out. Said variant may also appear without a flame if it uses a SW_A. Instead, the player can use Fire Balls to lit the fire and activate the switch. Lastly, it also supports an optional Bloom model.

Arguments

NameTypeGamesRequired?DescriptionValuesExclusives?
Obj_arg0IntegerBothFalse

Item Type: Specifies the item to be spawned after putting out the fire.

  • -1: Coin
  • 0: Star Bit
  • 1: Nothing
  • PhantomCandlestand
  • TeresaMansionCandlestand
Obj_arg1BooleanSMG2False

Attach to Collision?: If set, it will be connected to the collision below. This makes it move along moving objects, for example.

      Switches

      NameGamesRequired?DescriptionExclusives?
      SW_APPEARBothFalse

      The object will appear when this switch is activated.

        SW_ABothFalse

        If used, the flame won't appear until Mario shoots a Fire Ball at it. Then, this switch will be activated.

        • CandlestandIceVolcano
        SW_AWAKEBothFalse

        The object will become visible and resume movement when this switch is activated.

          Properties

          NameGamesRequired?Description
          DemoCastBothFalse

          The object takes part in the cutscene.

          DemoSimpleCastSMG2False

          This object will not pause its movement during cutscenes, NPC conversations, etc.