A locked cage that can be opened by activating its SW_B switch. Lastly, it also supports an optional Bloom model.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg4 | Integer | SMG2 | False | Riddle SFX Type: Specifies what sound effect to play after the cage gets opened. |
|
Obj_arg6 | Boolean | SMG2 | False | Play Star Chance Music?: If set, it will play the STM_STAR_CHANCE_3 music once it gets opened. | |
Obj_arg7 | Boolean | SMG2 | False | Use Alternate Model?: Tries to load the model CapsuleCageNoKeyHole if enabled. This model does not exist anymore, though. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated after the cage disappears. |
SW_B | Both | False | If activated, the cage will be opened. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Camera | Both | False | Used when the cage gets opened. |
DemoCast | Both | False | The object takes part in the cutscene. |