A robotic NPC who quests the player to show him a specific enemy. This requires an instance of BringEnemy that can be linked to this object using GeneratorId. See BringEnemy to see what enemies are supported and how it's set up. After showing him the requested enemy, he will spawn a Power Star. Its special message event function causes the player to receive a 1-Up. Its special message branch function causes the player to loose their currently held item or enemy.
Name | Type | Games | Required? | Description | Values |
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Obj_arg0 | Boolean | SMG2 | False | Power Star Type: Enables it to spawn a Power Star if set to 0. |
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Obj_arg3 | Integer | SMG2 | False | Color Frame: The color frame to be used. |
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Obj_arg4 | Integer | SMG2 | False | Useless: Read but never used for anything. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_DEAD | SMG2 | False | Gets activated when it dies. |
SW_A | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG2 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | SMG2 | False | The optional path that it can move on. |
Message | SMG2 | True | The text message ID to be used. Needs to be specified in the zone's text file. |
Camera | SMG2 | False | Uses multiple cameras for different actions. 敵集め開始 is used when he requests the player to show him the enemy, 敵集め終了 is used when he holds the enemy above his head, 敵集めスター登場 is used before he spawns the Power Star. The game also registers a camera action under the name スター登場 but this is never used. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |
AppearPowerStar | SMG2 | False | Spawned after showing the requested enemy. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted by Yoshi. |