Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: CareTakerHunter

A robotic NPC who quests the player to show him a specific enemy. This requires an instance of BringEnemy that can be linked to this object using GeneratorId. See BringEnemy to see what enemies are supported and how it's set up. After showing him the requested enemy, he will spawn a Power Star. Its special message event function causes the player to receive a 1-Up. Its special message branch function causes the player to loose their currently held item or enemy.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Power Star Type: Enables it to spawn a Power Star if set to 0.

  • -1: Don't spawn Power Star
  • 0: Spawn Power Star
Obj_arg3IntegerSMG2False

Color Frame: The color frame to be used.

  • -1: Gold
  • 1: Silver
Obj_arg4IntegerSMG2False

Useless: Read but never used for anything.

    Switches

    NameGamesRequired?Description
    SW_APPEARSMG2False

    The object will appear when this switch is activated.

    SW_DEADSMG2False

    Gets activated after it dies.

    SW_ASMG2False

    Activated or deactivated depending on the used event flow node.

    SW_BSMG2False

    Activated or deactivated depending on the used event flow node.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Properties

    NameGamesRequired?Description
    RailSMG2False

    The optional path that it can move on.

    MarioFaceShipNpcRegisterSMG2False

    This object can be registered to a Starship Mario NPC appearance event.

    AppearPowerStarSMG2False

    Spawned after showing the requested enemy.

    CameraSMG2False

    Uses multiple cameras for different actions. 敵集め開始 is used when he requests the player to show him the enemy, 敵集め終了 is used when he holds the enemy above his head, 敵集めスター登場 is used before he spawns the Power Star. The game also registers a camera action under the name スター登場 but this is never used.

    MessageSMG2False

    The text message ID to be used. Needs to be specified in the zone's text file.

    SearchTurtleSMG2False

    Red Koopa Shells and Gold Shells home in on this object.

    YoshiLockOnTargetSMG2False

    This object can be targeted by Yoshi.