A robotic NPC that can be talked to. It can also quest the player for some specific task and make a Power Star appear depending on the branch and event flows. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Event Type: The special event behavior to be used. Value 2 is broken as he does not carry the actual tool. |
|
Obj_arg1 | Integer | Both | False | Minigame Timer for Mario: How much time the player has during a minigame. Default is 30. In SMG1, this is only used when playing as Mario. | |
Obj_arg2 | Integer | SMG1 | False | Minigame Timer for Luigi: How much time the player has during a minigame when playing as Luigi. Default is 30. | |
Obj_arg3 | Integer | Both | False | Color Frame: The color frame to be used. |
|
Obj_arg4 | Integer | Both | False | Behavior: How it behaves when talking to it. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | If activated, the player wins the minigame after the minigame timer runs out. |
SW_B | Both | False | Gets activated when the minigame was failed. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | False | The optional path that it can move on. |
Group | Both | False | Used to group several trash piles for use with the bomb minigame. |
Message | Both | True | The text message ID to be used. Needs to be specified in the zone's text file. |
Camera | Both | False | Registered but never used. |
DemoCast | Both | False | The object takes part in the cutscene. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |
AppearPowerStar | Both | False | Gets spawned after triggering a special message flow. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted and licked by Yoshi. |
SearchTurtle | Both | Red Koopa Shells and Gold Shells home in on this object. |