A robotic NPC that can be talked to. It can also quest the player for some specific task and make a Power Star appear depending on the branch and event flows. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.
Event Type: The special event behavior to be used. Value 2 is broken as he does not carry the actual tool.
Minigame Timer for Mario: How much time the player has during a minigame. Default is 30. In SMG1, this is only used when playing as Mario.
Minigame Timer for Luigi: How much time the player has during a minigame when playing as Luigi. Default is 30.
Color Frame: The color frame to be used.
Behavior: How it behaves when talking to it.
The object will appear when this switch is activated.
Gets activated when it dies.
If activated, the player wins the minigame after the minigame timer runs out.
Gets activated when the minigame was failed.
The object will become visible and resume movement when this switch is activated.
The optional path that it can move on.
Used to group several trash piles for use with the bomb minigame.
The text message ID to be used. Needs to be specified in the zone's text file.
Registered but never used.
The object takes part in the cutscene.
This object can be registered to a Starship Mario NPC appearance event.
Gets spawned after triggering a special message flow.
This object can be targeted and licked by Yoshi.
Red Koopa Shells and Gold Shells home in on this object.