Periodically spawns collapsing debris that can damage the player upon contact. The individual debris can be frozen by the Orange Luma. For each spawn, a random debris model gets loaded. These models are called CaveInPartsBig, CaveInPartsMiddle and CaveInPartsSmall.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Spawn Delay: Time between spawns in frames. | |
Obj_arg1 | Integer | SMG2 | False | Debris Count: The number of debris to be generated. Stops generation after the requested amount has appeared. If set to -1, it will keep spawning more debris. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |