Periodically spawns collapsing debris that can damage the player upon contact. The individual debris can be frozen by the Orange Luma. For each spawn, a random debris model gets loaded. These models are called CaveInPartsBig, CaveInPartsMiddle and CaveInPartsSmall.
Delay: Time between spawns in frames.
Debris Count: The number of debris to be generated. Stops generation after the requested amount has appeared. If set to -1, it will keep spawning more debris.
The object will appear when this switch is activated.