Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: CircleCoinGroup

Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Number of Coins: The number of Coins to be created. Default is 8.

    Obj_arg1IntegerBothFalse

    Time Limit: Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely.

      Obj_arg2FloatBothFalse

      Radius: The distance that specifies how far to spread the Coins from the center. Default is 200.

        Obj_arg3BooleanBothFalse

        Shadow Calculation: If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.

          Obj_arg4IntegerBothFalse

          Pose Type: Defines how to to position and rotate the Coin. May also connect the Coins to the collision below in SMG2, although this feature is broken.

          • -1: Rotation & shadow direction affected by gravity
          • 0: Rotation ignores gravity & shadow direction affected by gravity
          • 1: Attach to Collision below & shadow direction not affected by gravity (SMG2 only)
          Obj_arg7BooleanBothFalse

          Inside Bubble?: If true, the Coin will be placed inside an Air Bubble.

            Switches

            NameGamesRequired?Description
            SW_APPEARBothFalse

            The object will appear when this switch is activated.

            SW_ASMG2False

            Gets activated after collecting all Coins.

            SW_BBothFalse

            Causes all Coins to appear when activated and causes all Coins to disappear when it gets deactivated again.

            SW_AWAKESMG2False

            The object will become visible and resume movement when this switch is activated.

            Properties

            NameGamesRequired?Description
            DemoCastBothFalse

            The object takes part in the cutscene. If its special action functor gets triggered, all Coins will appear.

            CameraBothFalse

            Used when the Coins appear.