Creates a group of Coins (CircleCoinGroup) or Purple Coins (CirclePurpleCoinGroup) that are arranged in a circle. Purple Coins can only be used in Purple Comet scenarios or appropriately configured Scenario files.
Number of Coins: The number of Coins to be created. Default is 8.
Time Limit: Specifies how long it takes before the Coins will disappear again. Default is -1, which makes the Coins appear indefinitely.
Radius: The distance that specifies how far to spread the Coins from the center. Default is 200.
Shadow Calculation: If set, the shadow will be calculated at all times and the game takes the shadow range into account when clipping.
Pose Type: Defines how to to position and rotate the Coin. May also connect the Coins to the collision below in SMG2, although this feature is broken.
Inside Bubble?: If true, the Coin will be placed inside an Air Bubble.
The object will appear when this switch is activated.
Gets activated after collecting all Coins.
Causes all Coins to appear when activated and causes all Coins to disappear when it gets deactivated again.
The object will become visible and resume movement when this switch is activated.
Used when the Coins appear.
The object takes part in the cutscene. If its special action functor gets triggered, all Coins will appear.