Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: CloudStep

A cloud platform that can be stood on using the Bee or Cloud power-ups. If the player does not have any of these two power-ups and steps on the platform, it will temporarily disappear. When Ground Pounded, it will temporarily disappear as well, no matter what power-up is currently active. The platform remains stationary or moves on a path.

Arguments

NameTypeGamesRequired?DescriptionValues
Path_arg4IntegerSMG2False

Initial Position Type: The object's initial position.

  • -1: Start at nearest position on path
  • 1: Start at nearest path point
  • 2: Start at first path point
Path_arg5IntegerSMG2False

Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

    Point_arg0IntegerSMG2False

    Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

      Point_arg1IntegerSMG2False

      Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

        Point_arg5IntegerSMG2False

        Stop Time: The time in frames the object waits at this point before it continues moving again.

          Point_arg7IntegerSMG2False

          Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

          • -1: Point_arg0 specifies movement speed
          • 1: Point_arg0 specifies time until next point
          SignMotionTypeIntegerSMG2False

          Shake Start Type: Specifies whether the object will shake before it starts moving or not.

          • 0: Don't shake
          • 1: Shakes before moving
          • 2: Shakes before moving
          • 3: Don't shake
          • 4: Shakes before moving
          • 5: Shakes before moving

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          The object will appear when this switch is activated.

          SW_BSMG2False

          If used, the platform will move on its path while this switch is active.

          SW_PARAMSMG2False

          The path movement speed is adjusted with ParamScale while this switch is activated.

          SW_AWAKESMG2False

          The object will become visible and resume movement when this switch is activated.

          Setup

          NameGamesRequired?Description
          RailSMG2False

          The path that it moves on.

          ClippingGroupSMG2False

          Objects in this group are always clipped together.