Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: CocoNut

A coconut that can be flung into various obstacles and enemies by the player or the Orange Luma in SMG2. It can be kicked across the map. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if gets destroyed.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanBothFalse

Use Spherical Shadow?: If set, it will use a spherical shadow instead of a cylindrical volume.

    Obj_arg1BooleanBothFalse

    Continue Rolling?: If set, it will continue rolling while it is colliding with other coconuts.

      Obj_arg2BooleanBothFalse

      Reset When Out of View?: If set, it will reappear at its original position once it gets out of view.

        Switches

        NameGamesRequired?Description
        SW_AWAKESMG2False

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        ClippingGroupBothFalse

        Objects in this group are always clipped together.

        DemoCastBothFalse

        The object takes part in the cutscene.