A coconut that can be flung into various obstacles and enemies by the player or the Orange Luma in SMG2. It can be kicked across the map. Once the player collects 9999 Star Bits in a save file, all coconuts will turn into watermelons. It will always reappear at its original position if gets destroyed.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Use Spherical Shadow?: If set, it will use a spherical shadow instead of a cylindrical volume. | |
Obj_arg1 | Boolean | Both | False | Continue Rolling?: If set, it will continue rolling while it is colliding with other coconuts. | |
Obj_arg2 | Boolean | Both | False | Reset When Out of View?: If set, it will reappear at its original position once it gets out of view. |
Name | Games | Required? | Description |
---|---|---|---|
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
ClippingGroup | Both | False | Objects in this group are always clipped together. |
DemoCast | Both | False | The object takes part in the cutscene. |