A framed platform that will shrink down and disappear after the player stepped on it. The shrinking can be paused using the second player's pointer. Lastly, it also supports an optional Bloom model.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Shrinking Time: Specifies how long it takes for the tile to disappear after being stepped on. Default is 140 frames. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Can be activated when the object is killed through a cutscene action. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | Both | False | The object takes part in the cutscene. |