Creates and registers plant objects (PlantA, PlantB, PlantC, PlantD) and activates a switch once all of the plant objects have appeared. The individual plant objects have to be assigned to this object by setting their GeneratorId to this object's l_id. If the object is called CountFlowerPowerStar, it can also spawn a Power Star once all plants have appeared and its SW_B got activated. This requires edits to the galaxy's Scenario file.
Gets activated after all plants have appeared.
Needs to be activated after collecting all flowers in order to make the Power Star spawn.
This object will not pause its movement during cutscenes, NPC conversations, etc.