Creates and registers plant objects (PlantA, PlantB, PlantC, PlantD) and activates a switch once all of the plant objects have appeared. The individual plant objects have to be assigned to this object by setting their GeneratorId to this object's l_id. If the object is called CountFlowerPowerStar, it can also spawn a Power Star once all plants have appeared and its SW_B got activated. This requires edits to the galaxy's Scenario file.
Name | Games | Required? | Description | Exclusives? |
---|---|---|---|---|
SW_A | SMG2 | False | Gets activated after all plants have appeared. | |
SW_B | SMG2 | False | Needs to be activated after collecting all flowers in order to make the Power Star spawn. |
|
Name | Games | Required? | Description | Exclusives? |
---|---|---|---|---|
AppearPowerStar | SMG2 | True |
|
Name | Games | Description |
---|---|---|
DemoSimpleCast | SMG2 | This object will not pause its movement during cutscenes, NPC conversations, etc. |