An area that activates its SW_A switch if the player has spent the total requested number of time frames inside this area.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Counter: The required number of time frames to spend inside this area. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_A | SMG2 | False | Gets activated after the required amount of time inside this area has passed. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | SMG2 | False | Objects of this class can follow another BaseMtxFollowTarget object. |