An area that activates its SW_A switch if the player has spent the total requested number of time frames inside this area.
Counter: The required number of time frames to spend inside this area.
The object will appear when this switch is activated.
Gets activated after the required amount of time inside this area has passed.
The object will become visible and resume movement when this switch is activated.
Objects of this class can follow another BaseMtxFollowTarget object.