Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: CymbalsStep

A set of cymbal platforms with separate collision meshes. The top one can be moved like a seesaw platform. A SW_A can be activated by Ground Pounding the top. It also supports BCK, BTK, BTP, BRK and BVA animations. Animations must have the same name as the model in order to be played. The animations will start playing once the object loads. Also supports color change (ColorChange.brk) and texture change (TexChange.btk/.btp) animations as well as shadows (Shadow.bcsv).

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Color Frame: If ColorChange.brk exists, this will define the color frame to be used.

    Obj_arg1IntegerSMG2False

    Texture Frame: If TexChange.btp/.btk exists, this will define the texture frame to be used.

      Obj_arg2FloatSMG2False

      Shadow Length: If Shadow.bcsv exists, this defines the shadow's drop length.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        The object will appear when this switch is activated.

        SW_ASMG2False

        Gets activated after Ground Pounding the top.

        SW_AWAKESMG2False

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        DemoCastSMG2False

        The object takes part in the cutscene.

        MapPartsSeesaw1AxisRotatorSMG2False

        TODO

        MapPartsSeesaw2AxisRotatorSMG2False

        TODO

        MapPartsSeesaw2AxisRollerRotatorSMG2False

        TODO