A pair of closed doors that can be opened.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Collision Mode?: If set and SW_A is active, it will synchronize the collision's validity with the switch's state. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_A | Both | False | If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active. |
SW_B | Both | False | Makes the doors open once activated. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | Both | False | The object takes part in the cutscene and opens if the 扉開く part gets executed. |