A pair of closed doors that can be opened.
Collision Mode?: If set and SW_A is active, it will synchronize the collision's validity with the switch's state.
The object will appear when this switch is activated.
If Obj_arg0 is set and this switch is used, it will keep the collision validated as long as this switch is active.
Makes the doors open once activated.
The object will become visible and resume movement when this switch is activated.
The object takes part in the cutscene and opens if the 扉開く part gets executed.