An area that applies a blurry effect to the screen when entered by the player.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Synchronize with Player?: Specifies whether to enable the blurry effect based on special triggers, such as being controlled by bosses. |
|
Obj_arg1 | Integer | Both | False | Intensity: Valid range is 0 to 255 inclusive. Default is 255. | |
Obj_arg2 | Integer | Both | False | Max Blur Distance: The maximum blur distance range. Default is 10000. | |
Obj_arg3 | Integer | Both | False | Min Blur Distance: The minimum blur distance range. Default is 8200. | |
Obj_arg4 | Integer | SMG2 | False | Gradient Type: Specifies what parts of the view should be blurred. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | Both | False | Objects of this class can follow another BaseMtxFollowTarget object. |