A large stone block enemy that raises up in the air and crushes down again after a set amount of time. This defeats the player and some compatible objects immediately. If used during a Double Time Comet, it will always move at a faster and fixed speed.
Movement Distance: How far it moves up. Default is 1000.
Risen Wait Time: How long it remains above its original position before it falls down again. Default is 180.
Shadow Type: Specifies the shadow volume.
Scene Type: Specifies the scene execution order for this object.
Ground Wait Time: How long it remains on the ground before moving up again. Default is 120.
If used, it will remain in the air. If this switch gets activated, it will fall down.
Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.
The object will become visible and resume movement when this switch is activated.
Objects in this group are always clipped together.