Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Dreamer

A green TV that displays the player's screen. It can be used to execute some pre-recorded developer gameplay after talking to it which is usually used to teach the player some gameplay elements. The PAD data for it can be found in the pad folder of the Galaxy's Ghost archive. It can use optional text when talked to, however, it will default to the text labeled as DreamerCommon000. It can also generate any object that is linked to it using GeneratorId.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

PAD File Index: The index of the Galaxy's Dreamer%d.pad file to use, where %d is this argument's value.

    Obj_arg1IntegerSMG2False

    Required Deaths: The number of deaths required in the currently selected mission for it to appear. Default is -1 which means it requires SW_APPEAR to appear.

      Switches

      NameGamesRequired?Description
      SW_APPEARSMG2False

      The object will appear when this switch is activated.

      SW_ASMG2False

      Activated or deactivated depending on the used event flow node.

      SW_BSMG2False

      Activated or deactivated depending on the used event flow node.

      SW_AWAKESMG2False

      The object will become visible and resume movement when this switch is activated.

      Properties

      NameGamesRequired?Description
      DemoSimpleCastSMG2False

      This object will not pause its movement during cutscenes, NPC conversations, etc.

      MarioFaceShipNpcRegisterSMG2False

      This object can be registered to a Starship Mario NPC appearance event.

      MessageSMG2False

      The text message ID to be used. Needs to be specified in the zone's text file.