Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: EffectObj10x10x10SyncClipping

A generic particles effect with a clipping radius of 1000 and a far clipping distance of 50. Furthermore, its clipping center is at (0, 580, 0). The actual particle emitting is also dependent on the object's clipping. The particle data needs to be specified in AutoEffectList. The UniqueName also matches the object's name. It can also use sound effects. EffectEmitStart specifies the sound effect used when it starts functioning. EffectEmitting specifies the looping sound effect that is played while particles are emitting.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0BooleanSMG2False

Invert Cutscene Function?: If set, the object will stop functioning if the cutscene action gets triggered.

    Switches

    NameGamesRequired?Description
    SW_ABothFalse

    If used, it will emit particles only if this switch is activated.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Properties

    NameGamesRequired?Description
    GroupBothFalse

    Registers effects of the same object type, but the group is never used for anything.

    ClippingGroupBothFalse

    Objects in this group are always clipped together.

    DemoCastBothFalse

    If used, it will start functioning once its cutscene action gets triggered. In SMG2, it will stop functioning if Obj_arg0 is set.

    DemoSimpleCastBothFalse

    This object will not pause its movement during cutscenes, NPC conversations, etc.