An electric barrier that damages the player and compatible objects when touching the electricity or one of the points. The shape is defined by a path. It cannot be destroyed without special triggers.
Stack Height: The number of individual fences that make up the height. Default is 1.
Shadow Length: The shadow drop length. Uses Obj_arg2 if that value is bigger.
Shadow Length: The shadow drop length. Uses Obj_arg1 if this value is smaller.
Model Type: Specifies what model and color frame to use. Default is 0.
Calculate Gravity?: If set, the shadow's drop direction will match the object's gravity vector and it will recalculate gravity when necessary.
Bowser Statue Beam?: If set, it will use a different sound effect intended to be used with KoopaStatueVomit.
The object will appear when this switch is activated.
If activated, the fence will disappear. The green connector points still remain, though.
The object will become visible and resume movement when this switch is activated.
Specifies the shape and points. Each path point becomes a green point.
The object takes part in the cutscene. Its special cutscene nerve action makes it disappear.