An electric barrier that damages the player and compatible objects when touching the electricity or one of the points. The shape is defined by a path. It cannot be destroyed without special triggers.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Stack Height: The number of individual fences that make up the height. Default is 1. | |
Obj_arg1 | Float | Both | False | Shadow Length: The shadow drop length. Uses Obj_arg2 if that value is bigger. | |
Obj_arg2 | Float | Both | False | Shadow Length: The shadow drop length. Uses Obj_arg1 if this value is smaller. | |
Obj_arg3 | Integer | Both | False | Model Type: Specifies what model and color frame to use. Default is 0. |
|
Obj_arg4 | Boolean | Both | False | Calculate Gravity?: If set, the shadow's drop direction will match the object's gravity vector and it will recalculate gravity when necessary. | |
Obj_arg5 | Boolean | SMG2 | False | Bowser Statue Beam?: If set, it will use a different sound effect intended to be used with KoopaStatueVomit. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_A | Both | False | If activated, the fence will disappear. The green connector points still remain, though. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | True | Specifies the shape and points. Each path point becomes a green point. |
DemoCast | Both | False | The object takes part in the cutscene. Its special cutscene nerve action makes it disappear. |