An electric barrier consisting of only two points that damages the player and compatible objects when touching the electricity or one of the points. Each point has a separate path to move on. The points are connected by the actual electric barrier. There has to be a RailObj instance for each of the two points which can be linked to this object using GeneratorId.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | SMG2 | False | Movement Time: How long it takes for each point to reach the end of their path. Default is 60. | |
RailObj_arg0 | Boolean | SMG2 | False | Doesn't Move?: If set, the point will not move on the path at all. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
ClippingGroup | SMG2 | False | Objects in this group are always clipped together. |