A controller that creates and registers several linked wood crates. Individual crates can be linked to this object by setting their GeneratorId to this object's l_id. It activates a switch if all crates have been destroyed.
Gets activated if all crates have been destroyed during the time limit.
If activated, all destroyed crates will reappear and the switches will be deactivated again.
This object will not pause its movement during cutscenes, NPC conversations, etc.