A controller that activates a switch once all linked and compatible objects have been killed. Individual objects can be linked to this object by setting their GeneratorId to this object's l_id. ExterminationPowerStar spawns a Power Star after killing all objects. It also uses a counter layout to keep track of killed objects.
Power Star ID: The Power Star's ID that should be spawned. If set to -1, it will automatically detect the proper Power Star to be spawned.
Activation Delay: The delay until the switch gets activated. Default is 0.
Hide Counter?: If set, the counter layout will be hidden.
The object will appear when this switch is activated.
Activated after killing all linked objects.
The object will become visible and resume movement when this switch is activated.
Appears after killing all linked objects.