Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: FallDownWall

A generic object with a model and collision that moves on a set path. Once it starts moving, it emits its MoveStart particles. It plays its Move.bck animation while moving. When it stops moving, it emits its Stop particles and halts the Move.bck animation.

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

The object will appear when this switch is activated.

SW_BSMG2False

Once enabled, it will start moving.

SW_PARAMSMG2False

The path movement speed is adjusted with ParamScale while this switch is activated.

SW_AWAKESMG2False

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
RailSMG2False

The path that it moves on.

ClippingGroupSMG2False

Objects in this group are always clipped together.

DemoCastSMG2False

The object takes part in the cutscene. If its special cutscene nerve gets triggered, it will start moving.

BaseMtxFollowTargetSMG2False

Objects of this class can be followed by another BaseMtxFollower object.

MapPartsRailMoverSMG2False

TODO