A Used Block that connects several sticks of fireballs that burn the player and other compatible objects upon contact. The fireball sticks rotate around the Used Block at the same rate. It can also be frozen by the Orange Luma.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Fire Balls per Stick: The number of Fire Balls per stick. Default is 5. | |
Obj_arg1 | Float | Both | False | Rotation Speed: How fast the individual sticks rotate. Default is -1. | |
Obj_arg3 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. Overwrites Obj_arg6. | |
Obj_arg4 | Integer | Both | False | Shadow Type: Specifies how to rotate the shadow. |
|
Obj_arg5 | Float | Both | False | Stick Distance: The distance from the core at which the sticks will be placed. Default is 140. | |
Obj_arg6 | Float | Both | False | Shadow Length: Sets the shadow drop length. Default is 100. | |
Obj_arg7 | Integer | Both | False | Stick Count: The number of Fire Ball sticks to be created. Default is 1. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | SMG2 | False | The object will appear when this switch is activated. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Group | SMG2 | False | If any of the Fire Bars in this group gets frozen by the Orange Luma, all of them will stop moving as well. |
ClippingGroup | Both | False | Objects in this group are always clipped together. |