A red cannon that periodically shoots fireballs that damage the player and other compatible objects upon contact. It cannot be destroyed through any means. However, the Orange Luma can freeze the fireballs. It is also possible to make the fireballs follow the player. Furthermore, the cannon can be set to rotate towards the player.
Cannon Rotation: The rotation of the cannon in degrees. Default is 0.
Wait Time: The time in frames before it starts shooting again. Default is 300.
Ball Speed: The movement speed of an individual fireball. Default is 30.
Shot Type: Specifies how the object shoots fireballs. Default corresponds to setting it to 0.
Disable Collision Destruction?: If set, the fireball won't be destroyed when it collides with collision.
The object will appear when this switch is activated.
If used, the cannon will be rotated into its shooting position once this switch gets activated. It will be able to shoot fireballs in this state. Once the switch deactivates again, it enters its resting position again.
If used, it will only be able to shoot fireballs while this switch is activated.
Animations, velocity and update rates are adjusted with ParamScale while this switch is activated.
The object will become visible and resume movement when this switch is activated.
Groups several other FirePressure instances. The one with the longest wait time becomes the "group leader". All instances will start shooting a fireball once the group leader is ready.
Objects in this group are always clipped together.
The object takes part in the cutscene.