A red cannon that periodically shoots a long burning flame that damages the player and compatible enemies upon contact. It cannot be destroyed through any means.
Cannon Rotation: The rotation of the cannon in degrees. Default is 0.
Wait Time: The time in frames before it starts shooting again. Default is 300.
Shoot Time: How long it will shoot its flame in frames. Default is 300.
The object will appear when this switch is activated.
If used, it will only be able to shoot its flame while this switch is activated.
The object will become visible and resume movement when this switch is activated.
Groups several other FirePressureRadiate instances. The one with the longest wait time becomes the "group leader". All instances will start shooting its flame once the group leader is ready.
Objects in this group are always clipped together.
The object takes part in the cutscene. Its special cutscene functor action makes it stop shooting its flame.