Creates a ring of evenly divided rotating fireballs that damage the player upon contact. The fireballs cannot be destroyed. However, the Orange Luma can freeze their movement.
Radius: How far to place the individual fireballs from the object's center. Default is 300.
Rotation Speed: How fast the individual fireballs rotate. Default is 30.
Balls Count: How many fireballs the ring consists of. Default is 8.
Small Radius: The smaller radius used to place the fireballs. This has to be smaller Obj_arg0 or else the scaling won't work. Default value matches Obj_arg0.
Scaling Time: How long it takes for the ring to interpolate between the two radii. Default is 60.
Shadow is Down?: If set, the shadow drop direction is the negated up vector of an individual fireball. By default, the shadow drops into the gravity's direction.
Shadow Length: Sets the shadow drop length. Default is 1000.
If used, the fireballs will be close to each other and won't move until this switch gets activated once.
The object will become visible and resume movement when this switch is activated.
Objects in this group are always clipped together.