Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: FurPlanetMap

A generic planet with a model and optional collision that also supports fur maps. The normal collision mesh has the same name as the object itself. However, it also supports WaterSurface and MoveLimit collision meshes. If the model has a joint named Move, the collision will be set to follow that joint. Furthermore, it can also use particle effects and sounds. Any object defined in PlanetMapDataTable usually becomes a PlanetMap object, excluding some objects. Planets support optional Water, Indirect, Bloom, Low and Middle models. As PlanetMap already supports fur maps in SMG2, FurPlanetMap is rather redundant in this game.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Useless: Read but never used for anything.

    Obj_arg1FloatBothFalse

    Sphere Clipping Radius: The spherical clipping radius. If this setting is 0 or less, the model's bounding radius will be used. This is the default behavior.

      Obj_arg2FloatBothFalse

      Useless: Read but never used for anything.

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        The object will appear when this switch is activated.

        SW_AWAKEBothFalse

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        ClippingGroupBothFalse

        Objects in this group are always clipped together.

        DemoCastSMG1False

        The object takes part in the cutscene and will not appear until its appear cutscene action gets triggered.