Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: GCaptureTarget

A small blue star that can pull the player towards it if they touch it with their pointer. If the player is too far away from this object, it will become inactive and the player cannot point at it. It usually remains stationary but can move on a path as well. The player can be ejected while using the Pull Star if he gets to close to it, although this is an optional setting.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Release Distance: The radius in which the player will be released automatically. Default is -1 which deactivates this behavior.

    Obj_arg1FloatBothFalse

    Pointable Range: The valid range in which the player can use this object. Default is 2500.

      Obj_arg2IntegerBothFalse

      Inactive Color Type: Specifies the color to be used when the player is too far away from this object.

      • -1: Darker blue
      • 0: Normal blue

      Switches

      NameGamesRequired?Description
      SW_APPEARBothFalse

      The object will appear when this switch is activated.

      SW_BBothFalse

      The object will disappear once this switch gets activated.

      SW_PARAMSMG2False

      The path movement speed is adjusted with ParamScale while this switch is activated.

      SW_AWAKESMG2False

      The object will become visible and resume movement when this switch is activated.

      Properties

      NameGamesRequired?Description
      RailBothFalse

      The optional path that it can move on.

      GroupBothFalse

      Used to synchronize the execution of several other grouped Pull Stars when the object's appearance cutscene is active.

      ClippingGroupSMG2False

      Objects in this group are always clipped together.

      DemoCastBothFalse

      The object takes part in the cutscene. Furthermore, the object will not appear initially.

      CameraBothFalse

      Used when the object appears.

      MapPartsRailMoverBothFalse

      TODO