Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Garigari

A buzz-saw that moves on a path or remains stationary if no path was assigned. When the player touches the blades, they will take damage. If the saw touches a Bomb-omb or bomb, it will cause an explosion. Several other enemies also take damage when touched by the blades, such as Flipbugs (KoteBug) and Slurples (Karikari).

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerSMG2False

Sawing Type: What animations and particles to use when it's active.

  • -1: Cuts through wood
  • 0: Cuts through anything else
Obj_arg1IntegerSMG2False

Pose Type: Specifies how to rotate the object.

  • -1: Rotation affected by gravity
  • 0: Rotation ignores gravity
Path_arg4IntegerSMG2False

Initial Position Type: The object's initial position.

  • -1: Start at nearest position on path
  • 1: Start at nearest path point
  • 2: Start at first path point
Path_arg5IntegerSMG2False

Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.

    Point_arg0IntegerSMG2False

    Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.

      Point_arg1IntegerSMG2False

      Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.

        Point_arg5IntegerSMG2False

        Stop Time: The time in frames the object waits at this point before it continues moving again.

          Point_arg7IntegerSMG2False

          Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.

          • -1: Point_arg0 specifies movement speed
          • 1: Point_arg0 specifies time until next point
          SignMotionTypeIntegerSMG2False

          Shake Start Type: Specifies whether the object will shake before it starts moving or not.

          • 0: Don't shake
          • 1: Shakes before moving
          • 2: Shakes before moving
          • 3: Don't shake
          • 4: Shakes before moving
          • 5: Shakes before moving

          Switches

          NameGamesRequired?Description
          SW_APPEARSMG2False

          The object will appear when this switch is activated.

          SW_ASMG2False

          Will be activated once it reaches the path's end.

          SW_BSMG2False

          Once activated, the object will start moving.

          SW_PARAMSMG2False

          The path movement speed is adjusted with ParamScale while this switch is activated.

          Setup

          NameGamesRequired?Description
          RailSMG2False

          The optional path that it can move on.