A buzz-saw that moves on a path or remains stationary if no path was assigned. When the player touches the blades, they will take damage. If the saw touches a Bomb-omb or bomb, it will cause an explosion. Several other enemies also take damage when touched by the blades, such as Flipbugs (KoteBug) and Slurples (Karikari).
Sawing Type: What animations and particles to use when it's active.
Pose Type: Specifies how to rotate the object.
Initial Position Type: The object's initial position.
Snapping Speed: If used, the object stays at its original position and moves to its actual position on the path. This setting specifies how fast the object snaps back into its original position. The higher the value is, the slower it moves.
Movement Speed / Time: The movement speed the object has starting from this point. If Point_arg7 is set to 1, this specifies the time in frames it takes to reach the next point.
Acceleration Time: The time in frames it takes for the object to reach the movement speed set at this point.
Stop Time: The time in frames the object waits at this point before it continues moving again.
Speed Type: Decides whether Point_arg0 specifies the movement speed or the time it takes to reach the next point.
Shake Start Type: Specifies whether the object will shake before it starts moving or not.
The object will appear when this switch is activated.
Will be activated once it reaches the path's end.
Once activated, the object will start moving.
The path movement speed is adjusted with ParamScale while this switch is activated.
The optional path that it can move on.