A cube-shaped gravity area that pulls objects towards the cube's surface. Each of the cube's faces can be manually toggled for further customizability. The transition around edges and corners is smooth. The object's scale defines the actual size of the cube.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Valid X Axis Faces: Defines which sides on the X axis of the cube are valid. Both are enabled by default. |
|
Obj_arg1 | Integer | Both | False | Valid Y Axis Faces: Defines which sides on the Y axis of the cube are valid. Both are enabled by default. |
|
Obj_arg2 | Integer | Both | False | Valid Z Axis Faces: Defines which sides on the Z axis of the cube are valid. Both are enabled by default. |
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Name | Games | Required? | Description |
---|---|---|---|
SW_A | Both | False | If used, the gravity will be activated when this switch is activated. |
SW_B | Both | False | If used, the gravity will be activated when this switch is not activated. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
BaseMtxFollower | Both | False | Objects of this class can follow another BaseMtxFollowTarget object. |
Name | Games | Description |
---|---|---|
DemoSimpleCast | Both | This object will not pause its movement during cutscenes, NPC conversations, etc. |