A button that can be activated using a Ground Pound attack. Once activated, it will activate a switch for a set amount of time. After the time runs out, it will reset itself.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Timer: How long the switch will remain activated before it resets again. Default is 300. | |
Obj_arg1 | Integer | Both | False | Ticking Type: The ticking sound effect type to be used. Default is 0. |
|
Obj_arg2 | Integer | SMG2 | False | Screen Effect Type: The special screen effect to be used when activating the button. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | True | The object will appear when this switch is activated. |
SW_A | Both | True | Gets activated when the button is pressed. Gets deactivated again after the time runs out. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
DemoCast | SMG1 | False | The object takes part in the cutscene. |