Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: HipDropTimerSwitch

A button that can be activated using a Ground Pound attack. Once activated, it will activate a switch for a set amount of time. After the time runs out, it will reset itself.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Timer: How long the switch will remain activated before it resets again. Default is 300.

    Obj_arg1IntegerBothFalse

    Ticking Type: The ticking sound effect type to be used. Default is 0.

    • 0: High ticking noise
    • 1: Low ticking noise
    Obj_arg2IntegerSMG2False

    Screen Effect Type: The special screen effect to be used when activating the button.

    • -1: No effect
    • 1: SwitchingScreenEffect (crashes due to missing file)
    • 2: Slow-down effect (TimeStopScreenEffect)

    Switches

    NameGamesRequired?Description
    SW_APPEARBothTrue

    The object will appear when this switch is activated.

    SW_ABothTrue

    Gets activated when the button is pressed. Gets deactivated again after the time runs out.

    SW_AWAKESMG2False

    The object will become visible and resume movement when this switch is activated.

    Properties

    NameGamesRequired?Description
    DemoCastSMG1False

    The object takes part in the cutscene.