Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: HomingKillerLauncher

A point that launches bullet-like enemies. HomingKiller generates Bullet Bills, Torpedo generates Torpedo Teds and MagnumKiller generates Banzai Bills. The enemies will be generated periodically. These enemies will explode and damage the player upon contact. They can be used to destroy various other objects and enemies.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0FloatBothFalse

Homing Activation Range: The range the player has to be in for the bullet to start homing in. Default 2000.

    Obj_arg1IntegerBothFalse

    Turn Speed Multiplier: A multiplier for the bullet's turn speed. Useful in places with tight corners. Default 1.

      Obj_arg2BooleanBothFalse

      Disable Homing?: If enabled, the bullets won't home in on the player.

        Obj_arg3BooleanBothFalse

        Ignore Gravity?: If enabled, gravity will be ignored.

          Obj_arg4IntegerSMG2False

          Bullet Count: The amount of bullets that can exist at once. Default 1.

            Obj_arg5IntegerSMG2False

            Launch Delay: The delay between shots. Default is 180.

              Obj_arg6IntegerSMG2False

              Bullet Lifetime: The lifespan that bullets will live for before being automatically killed. Default 600.

                Obj_arg7IntegerSMG2False

                Binder Activation delay: The delay until this bullet can collide with terrain. Default 35.

                  Switches

                  NameGamesRequired?Description
                  SW_APPEARBothTrue

                  The object will appear when this switch is activated.

                  Properties

                  NameGamesRequired?Description
                  SearchTurtleBothFalse

                  Red Koopa Shells and Gold Shells home in on this object.

                  YoshiLockOnTargetSMG2False

                  This object can be targeted and eaten by Yoshi.