Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: HoneyBee

A generic bee NPC that can be talked to. It also features several behaviors to choose from.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Behavior & Equipment: How it behaves and what item it carries. Types 6 to 9 are stubbed in SMG2 and won't work like intended.

  • -1: Idling
  • 1: Jumping
  • 2: Flying (needs path)
  • 3: Sleeping
  • 4: Sticking
  • 5: Carries spear
  • 6: Ground Pounding (SMG1 only)
  • 7: Flustering (SMG1 only)
  • 8: Flying with bucket (SMG1 only)
  • 9: Picking up honey with bucket (SMG1 only)
Point_arg0IntegerBothFalse

Flying Animation Type: The animation to be used when it arrives at this path point.

  • -1: Idling
  • 1: Flying

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_DEADBothFalse

Gets activated after it dies.

SW_ABothFalse

Activated or deactivated depending on the used event flow node.

SW_BBothFalse

Activated or deactivated depending on the used event flow node.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
RailBothFalse

The optional path that it can move on. Required when Obj_arg0 is set to 2.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.

MessageBothFalse

The text message ID to be used. Needs to be specified in the zone's text file.

SearchTurtleBothFalse

Red Koopa Shells and Gold Shells home in on this object.