A generic bee NPC that can be talked to. It also features several behaviors to choose from.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Integer | Both | False | Behavior & Equipment: How it behaves and what item it carries. Types 6 to 9 are stubbed in SMG2 and won't work like intended. |
|
Point_arg0 | Integer | Both | False | Flying Animation Type: The animation to be used when it arrives at this path point. |
|
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | Activated or deactivated depending on the used event flow node. |
SW_B | Both | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | False | The optional path that it can move on. Required when Obj_arg0 is set to 2. |
Message | Both | True | The text message ID to be used. Needs to be specified in the zone's text file. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |