Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: HoneyBee

A generic bee NPC that can be talked to. It also features several behaviors to choose from.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Behavior & Equipment: How it behaves and what item it carries. Types 6 to 9 are stubbed in SMG2 and won't work like intended.

  • -1: Idling
  • 1: Jumping
  • 2: Flying (needs path)
  • 3: Sleeping
  • 4: Sticking
  • 5: Carries spear
  • 6: Ground Pounding (SMG1 only)
  • 7: Flustering (SMG1 only)
  • 8: Flying with bucket (SMG1 only)
  • 9: Picking up honey with bucket (SMG1 only)
Point_arg0IntegerBothFalse

Flying Animation Type: The animation to be used when it arrives at this path point.

  • -1: Idling
  • 1: Flying

Switches

NameGamesRequired?Description
SW_APPEARBothFalse

The object will appear when this switch is activated.

SW_DEADBothFalse

Gets activated when it dies.

SW_ABothFalse

Activated or deactivated depending on the used event flow node.

SW_BBothFalse

Activated or deactivated depending on the used event flow node.

SW_AWAKEBothFalse

The object will become visible and resume movement when this switch is activated.

Setup

NameGamesRequired?Description
RailBothFalse

The optional path that it can move on. Required when Obj_arg0 is set to 2.

MessageBothTrue

The text message ID to be used. Needs to be specified in the zone's text file.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.