Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Kameck

A Koopa Troopa that can cast various magical spells. The object's name declares what spells it casts. If the object's name is FireBallBeamKameck (SMG1) or Kameck (SMG2), it will cast fireballs. If the object's name is TurtleBeamKameck (SMG1), it will cast sliding Koopa Shells. SMG2 features two more variants: KameckKuriboMini and KameckMeramera which create Mini Goombas and Li'l Cinders, respectively. It moves between path points or stays at a fixed position. After casting a spell, it will temporarily disappear. It can be defeated using most of the player's attacks as well as explosions. It drops a single Coin when defeated. It can be frozen by the Orange Luma.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg0IntegerBothFalse

Number of Casted Objects: How many fireballs/enemies/etc. it creates at once. Minimum is 1, maximum is 3. Default is 1.

    Obj_arg1IntegerSMG2False

    Hide Visibility Delay: How long it stays visible after casting a spell. Default is 30.

      Obj_arg3FloatBothFalse

      Activation Range: The valid distance to the player in which it becomes active. Default is 3000.

        Switches

        NameGamesRequired?Description
        SW_APPEARSMG2False

        The object will appear when this switch is activated.

        SW_DEADSMG2False

        Gets activated after it dies.

        SW_ASMG2False

        If used, it will remain invisible until this switch gets activated.

        SW_AWAKESMG2False

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        RailBothFalse

        The optional path that it can move on.

        DemoCastBothFalse

        The object takes part in the cutscene. It can use two special cutscene actions. ザコカメック登場 will make it appear whereas ザコカメック強制死亡 kills it.

        SearchTurtleBothFalse

        Red Koopa Shells and Gold Shells home in on this object.

        YoshiLockOnTargetSMG2False

        This object can be targeted and eaten by Yoshi.

        MoveLimitCollisionSMG2False

        The object's collision binder also checks for MoveLimit collision.