A skeleton enemy that wanders around passively. It will chase after the player to attack them. Its body disassembles when stomped, Ground Pounded, attacked with a Spin Attack or a fireball. However, it will be defeated when the player is using the Rainbow power-up, the Spin Drill or Yoshi's projectiles. Furthermore, it will sink down when touching SinkDown collision or lava collision (SMG2 only). It can be frozen by the Orange Luma.
Name | Type | Games | Required? | Description | Values |
---|---|---|---|---|---|
Obj_arg0 | Boolean | Both | False | Don't Stop SW_A Animation?: If set, its idle animation won't stop when SW_A is used and not activated yet. | |
Obj_arg1 | Boolean | SMG2 | False | Use Path Direction Sight?: If set, it will only look and move into the path's direction. |
Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | Both | False | Gets activated when it dies. |
SW_A | Both | False | If used, it will remain inactive while this switch is deactivated. |
SW_AWAKE | SMG2 | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | False | The optional path that it can move on. |
ClippingGroup | Both | False | Objects in this group are always clipped together. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted and disassembled by Yoshi. |
MoveLimitCollision | Both | The object's collision binder also checks for MoveLimit collision. |