Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: Kinopio

The iconic mushroom NPC that can be talked to. It features a wide range of different behaviors and equipment. Furthermore, it can spawn a Power Star if configured correctly. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg1IntegerBothFalse

Color Frame: The color frame to be used.

  • -1: Blue
  • 1: Green
  • 2: Purple
  • 3: Red
  • 4: Yellow
Obj_arg2IntegerBothFalse

Behavior: The animation/behavior to be used.

  • -1: Default
  • 0: Spinning
  • 1: Breakdancing
  • 2: Faster spinning
  • 3: Far talking range
  • 4: Connects to collision below
  • 5: Swimming
  • 6: Digging
  • 7: Sleeping
  • 8: Spawns Power Star
  • 9: Guarding
  • 10: Excited/jumping
  • 11: Scared
  • 12: Holds Star Bit
  • 13: Panicking while running
  • 14: Scared & turns around (SMG2 only)
Obj_arg3BooleanBothFalse

Spawns Power Star?: If set, it will register a Power Star and spawn it after triggering the correct event flow.

    Obj_arg4IntegerBothFalse

    SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. This setting is ignored if Obj_arg2 is set to 4.

    • -1: Appears immediately
    • 0: Gets launched from box
    Obj_arg5BooleanBothFalse

    Strict LOD Distances?: If set, the high-poly model will be used when the player is closer to the object than usual. This also affects the distances for the middle-poly and low-poly models.

      Obj_arg6BooleanBothFalse

      Invalidate Sensor?: If set, its body sensor will be invalidated so that all sensor-related interactions have no effect.

        Obj_arg7IntegerBothFalse

        Equipment: The equipment that he wears/carries.

        • -1: Nothing
        • 1: Snorkel
        • 2: Pickaxe
        • 3: Postman Bag
        • 4: Spear and Shield
        • 5: Glasses
        • 6: Star Bit
        • 7: Captain's Headgear

        Switches

        NameGamesRequired?Description
        SW_APPEARBothFalse

        The object will appear when this switch is activated.

        SW_DEADSMG1False

        Gets activated after it dies.

        SW_ASMG1False

        Activated or deactivated depending on the used event flow node.

        SW_BSMG1False

        Activated or deactivated depending on the used event flow node.

        SW_AWAKEBothFalse

        The object will become visible and resume movement when this switch is activated.

        Properties

        NameGamesRequired?Description
        RailBothFalse

        The optional path that it can move on.

        DemoCastBothFalse

        The object takes part in the cutscene.

        MarioFaceShipNpcRegisterSMG2False

        This object can be registered to a Starship Mario NPC appearance event.

        AppearPowerStarBothFalse

        Spawned after triggering a specific message event flow. Requires Obj_arg2 set to 8.

        MessageBothFalse

        The text message ID to be used. Needs to be specified in the zone's text file.

        SearchTurtleBothFalse

        Red Koopa Shells and Gold Shells home in on this object.

        YoshiLockOnTargetSMG2False

        This object can be targeted and licked by Yoshi.