The iconic mushroom NPC that can be talked to. It features a wide range of different behaviors and equipment. Furthermore, it can spawn a Power Star if configured correctly. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.
Name | Type | Games | Required? | Description | Values |
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Obj_arg1 | Integer | Both | False | Color Frame: The color frame to be used. |
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Obj_arg2 | Integer | Both | False | Behavior: The animation/behavior to be used. |
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Obj_arg3 | Boolean | Both | False | Spawns Power Star?: If set, it will register a Power Star and spawn it after triggering the correct event flow. | |
Obj_arg4 | Integer | Both | False | SW_APPEAR Behavior: How it functions when its SW_APPEAR switch gets triggered. This setting is ignored if Obj_arg2 is set to 4. |
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Obj_arg5 | Boolean | Both | False | Strict LOD Distances?: If set, the high-poly model will be used when the player is closer to the object than usual. This also affects the distances for the middle-poly and low-poly models. | |
Obj_arg6 | Boolean | Both | False | Invalidate Sensor?: If set, its body sensor will be invalidated so that all sensor-related interactions have no effect. | |
Obj_arg7 | Integer | Both | False | Equipment: The equipment that he wears/carries. |
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Name | Games | Required? | Description |
---|---|---|---|
SW_APPEAR | Both | False | The object will appear when this switch is activated. |
SW_DEAD | SMG1 | False | Gets activated when it dies. |
SW_A | SMG1 | False | Activated or deactivated depending on the used event flow node. |
SW_B | SMG1 | False | Activated or deactivated depending on the used event flow node. |
SW_AWAKE | Both | False | The object will become visible and resume movement when this switch is activated. |
Name | Games | Required? | Description |
---|---|---|---|
Rail | Both | False | The optional path that it can move on. |
Message | Both | True | The text message ID to be used. Needs to be specified in the zone's text file. |
DemoCast | Both | False | The object takes part in the cutscene. |
MarioFaceShipNpcRegister | SMG2 | False | This object can be registered to a Starship Mario NPC appearance event. |
AppearPowerStar | Both | False | Spawned after triggering a specific message event flow. Requires Obj_arg2 set to 8. |
Name | Games | Description |
---|---|---|
YoshiLockOnTarget | SMG2 | This object can be targeted and licked by Yoshi. |
SearchTurtle | Both | Red Koopa Shells and Gold Shells home in on this object. |