Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: KinopioPostman

A variant of the iconic mushroom NPC that delivers special letters, such as those that open up a new mission. The letters and their appearance conditions are defined in the game's code. Initially, it will be hidden, until the player has collected 13 Power Stars. Additional Kinopio instances can be linked to it using GeneratorId. It uses the GeneralPos マリオ位置[郵便屋さんイベント] to define the player's position when talked to. Due to its complexity, its individual message flow functions are explained on the Luma's Workshop wiki.

Switches

NameGamesRequired?Description
SW_APPEARSMG2False

Very buggy so it shouldn't be used. The object will appear when this switch is activated, but it will always have appeared even if the switch is deactivated. Deactivating the switch again will fix this, though.

SW_DEADSMG2False

Gets activated when it dies.

SW_ASMG2True

When activated, the game will check if the player has collected at least 13 Power Stars. If true, Mailtoad will appear.

SW_BSMG2False

Activated or deactivated depending on the used event flow node.

SW_AWAKESMG2False

The object will become visible and resume movement when this switch is activated.

Properties

NameGamesRequired?Description
RailSMG2True

The path that it moves on.

DemoCastSMG2False

It will register to several cutscenes used on Starship Mario. Its special cutscene action functor causes it to reappear at its initial position. The cutscenes that it registers to are ファイルセレクトからの開始, 郵便屋さんイベント[タスク], 郵便屋さんイベント[ロゼッタ], グランドスター帰還[2回目以降], パワースター帰還, パワースター帰還[NPC紹介], パワースター帰還[アイテム惑星], パワースター帰還[初回] and でしゃばりルイージ終了.

MarioFaceShipNpcRegisterSMG2False

This object can be registered to a Starship Mario NPC appearance event.

MessageSMG2False

The text message ID to be used. Needs to be specified in the zone's text file.

SearchTurtleSMG2False

Red Koopa Shells and Gold Shells home in on this object.

YoshiLockOnTargetSMG2False

This object can be targeted and licked by Yoshi.