Super Mario Galaxy Object Database

Objects | Classes | Occurrences

Class: KoopaJrCastle

A castle tank boss that is controlled by Bowser Jr. It features rotating three rotating Fire Bars, vents that suck in cloud platforms and a large glass capsule. The player has to Ground Pound the glass three times to defeat the boss. After hitting it twice, the lower portion will emerge from the ground, allowing it to move around the arena. It always spawns a Power Star when defeated. It can use three GeneralPos. マリオ位置[デモ中] marks its position during the intro cutscene. マリオ位置[デモ後] marks its position during the ending cutscene. プレイヤー位置 can be used to mark the player's position after defeating it, although the player is invisible during the ending cutscene.

Arguments

NameTypeGamesRequired?DescriptionValues
Obj_arg7IntegerSMG2False

Camera Register Starting Index: Specifies the starting index of the vector register camera.

    Switches

    NameGamesRequired?Description
    SW_DEADSMG2False

    Gets activated when it dies.

    SW_ASMG2False

    Starts the boss battle when activated.

    SW_BSMG2False

    The object will use its high-poly models when this switch gets activated.

    Properties

    NameGamesRequired?Description
    DemoCastSMG2False

    Automatically registers to the cutscene with the name クッパJrキャッスル登場.

    AppearPowerStarSMG2False

    MessageSMG2False

    Uses the text with the name DemoOpeningKoopaJrCastle000. Needs to be specified in the zone's text file.

    BaseMtxFollowTargetSMG2False

    Objects of this class can be followed by another BaseMtxFollower object.